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Website Issues
Posted 13 Jun 2006 at 4:47pm to the Te Papa Museum Extension project
David,
I notice that the latest version of my website, which I uploading last Thursday, has not been been updated on the net. Can this be fixed??
Thanks,
Nick Deans
Website
Posted 09 Jun 2006 at 1:42pm to the Te Papa Museum Extension project
Mike/David,
I have just checked my website this morning after uploading it last night to the web from dreamweaver. I notice that my website hasn't been updated. Before I left university last night however I checked that it worked on the 'R' drive and it did.
Regards,
Nick Deans
Final Images
Posted 08 Jun 2006 at 11:01pm to the Te Papa Museum Extension project
I'll try the full sized ones again.
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Final Thumbnail Image
Posted 08 Jun 2006 at 10:57pm to the Te Papa Museum Extension project
Attached are the thumbnail versions of my images, for some reason the full sized ones wouldn't post
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Final Renders!!!
Posted 08 Jun 2006 at 10:52pm to the Te Papa Museum Extension project
Rayfront Importing Issues
Posted 07 Jun 2006 at 8:43pm to the Te Papa Museum Extension project
Mike,
We are having a few issues importing our model into Rayfront to produce renderings. We employed the help of Kieren Wells, a former student of yours who is abit of a Rayfront Guru. He recommended breaking the model down into parts, we followed this suggestion, but were unable to import the interior forms, therefore we were left with a shell. This is not of much use to use for interior lighting anaylsis. We ended up breaking it up into 6 sections, ramps, mullions, glazing, walls, floorslabs, and landscaping. But still the problem persisted. Do you have any suggestions??
Regards,
Nick Deans
Lighting
Posted 06 Jun 2006 at 8:36pm to the Te Papa Museum Extension project
Finally got the lighting right. What a pain in the neck, I finally worked out what was going on with the shadows, and HDRI map. I worked out that the Mental Ray Light Shader "Light Infinite (base)" had the shadows turned off for some reason, I've never had that issue. But with some careful backtracking I worked it out.
See the attached renders, along with the lighting I've been fine tuning some of the camera angles.
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Lighting
Posted 06 Jun 2006 at 8:36pm to the Te Papa Museum Extension project
Finally got the lighting right. What a pain in the neck, I finally worked out what was going on with the shadows, and HDRI map. I worked out that the Mental Ray Light Shader "Light Infinite (base)" had the shadows turned off for some reason, I've never had that issue. But with some careful backtracking I worked it out.
See the attached renders, along with the lighting I've been fine tuning some of the camera angles.
Interim Renders
Posted 06 Jun 2006 at 12:04am to the Te Papa Museum Extension project
Attached are jpeg copies of my iterim renders. The actual images are saved as tiff format so I can preserve the alpha channel and get an uncompressed image. But the jpeg format is better suited for this website.
The renders are basically a white diffuse map applied to all surfaces apart from glass which is a mental ray glass I have used in the past, which has a slight blue hue. I generally start my renders off like this in order to get the lighting right.
Let me know any thoughts.
Regards,
Nick Deans
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Exporting from VIZ as 3ds
Posted 05 Jun 2006 at 11:48pm to the Te Papa Museum Extension project
I am attempting to put my model from Viz 2006 into 3ds format so I can put it into Deep Exploration. Whenever I try this, even on different computers, the Viz just shuts down and a 3ds file is created but it is obselete. Has anyone got any tips or pointers?? My partners one works fine, so I'm assuming it isn't the geometry.
Thanks,
Nick Deans