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BBSC303 website final hand in

Posted 10 Jun 2006 at 7:24pm to Matthew's personal blog

Hi,  

 

I am still unable to sort out website syncranisation;

my final renders etc have been uploaded and website on R drive updated for hand in.

hopefully  we'll sort this out?

 

  

Light Studio - light study

Posted 10 Jun 2006 at 7:08pm to the De Young Museum project

as sa group we found Mental Ray was far more successful for thje material 'effects' that we were after - particularly with the dappled copper and its inherant opacity mapping etcetc!  

 

 

I undertook a light flow study in the administration area, and in the viewing level of the tower. - refer website final renders

 

        
20060610_1905admin_offices2

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20060610_1906admin_offices3

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20060610_1906admin

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20060610_1906viewing_level3

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sectional 3d interactive model

Posted 10 Jun 2006 at 6:31pm to the De Young Museum project

sectional 3d interactive model

  
Powerpoint

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quicktime VR

Posted 10 Jun 2006 at 5:47pm to Matthew's personal blog

This is an interactive 3d view realistic to the human eye in the viewing level.

Isnt the view great.

 

     
Mov

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3d interactive model

Posted 10 Jun 2006 at 4:07pm to Matthew's personal blog

here is the 3d interactive model, very interesting playing with the different layers and transparencies

  
Powerpoint

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viz renders

Posted 10 Jun 2006 at 3:46pm to the De Young Museum project

herer are most of the renders from mental ray.

20060610_1543admin_3

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20060610_1543admin_22

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20060610_1543admin_corner_1

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20060610_1543admin_lib

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20060610_1543facade_towards_tower

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20060610_1543night_tower

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20060610_1544the_tower3

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20060610_1544tower_courtyard_up

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20060610_1544tower_east_up

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20060610_1545tower_stairs3

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20060610_1545viewinglevel1

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20060610_1545viewinglevel4

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20060610_1545viewinglevel22

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VIZ render settings

Posted 10 Jun 2006 at 12:58pm to the De Young Museum project

yes we have been v busy rendering in Viz and havnt posted foe afew days .

 

well, have been using mental ray and light studio for my renders.

mental ray has proved far more successful for the dappled and sometimes diffuse copper skin cladding that we have in the De Young Museum.

 

Mental Ray Settings  

set up the scene with sunlight (San Francisco, CA) at mid July as this was a good time to exploit the different sources of apertures in the building.

-turned the shadows on.  

-changed indirect illumination to manual settings. made this white.

-changed the shadow parameters lighter than the black. (grey)

 

         Indirect Illumination

         > Initial renders

- max nuber of photon per sample to 100

-trace depth max 5, max reflections 5

-final gather around 5 samples

- sampling quality, box filter, samples per pixel min 1 max 4

 

         >final renders

for final renders, the settings were within the ranges shown below. refer to each render for their specific settings.

-trace depth max 8, max reflections 8

- final gather ranged from 750-1000 samples

-Sampling quality -mitchell filter,-samples per pixel min 1 max 16

 

     

bbsc303 website

Posted 09 Jun 2006 at 10:03pm to Matthew's personal blog

hi there,

 

 I am still unable to access my website via reasonate (online) after several attempts at syncranising it.

Im sure I have the correct file structure with my index.html directly accessible from the top of my R Drive folder.

What can I do next?

 

Regards

Matthew Mitchell

website progress

Posted 28 May 2006 at 12:27pm to the De Young Museum project

my website is slowly coming together. the structure is there now, just need to complete inputting info and the appropriate links.

Dreamweaver!

Posted 25 May 2006 at 6:33pm to the De Young Museum project

today, I have given viz a slight rest and have begun working on my website. Dreamweaver is relatively easy to pick up, I am enjoying the process.

 

  
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