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Manchester, United Kingdom

Daniel Libeskind... speaks for it self

  

3D model Attention Mike 303

Posted 08 Jun 2006 at 2:22pm by William Hoogeveen

Mike

 

my 3d model is huge...... and is unable to be loaded on the net..... i have included downloads to my files.... i hope that is sufficient

 

also my building finally got into sketchup however i am missing vital geometry.... all three shards as in the 3d model ... so i fell it is pointless for me to place a half model in these areas

 

... thanks willy 

Google Earth

Posted 08 Jun 2006 at 11:25am by William Hoogeveen

Mike

 

My building Contains to many plolygons to be imorted into SketchUp , has currently been uploading  for 5 hours and still no luck..... 

HDRI image

Posted 08 Jun 2006 at 10:50am by William Hoogeveen

Light Studio HDRI Setting

  
Mime-empty

Info interor_fonal....hdr

Mime-empty

Info mental_ray.hdr

VIZ

Posted 07 Jun 2006 at 4:54pm by William Hoogeveen

 

i also have been tackling lightstudio over the past few days........ an i hates it! initially my builing couldnt even be imported into the lightstudio engine in 3Ds MAX ..... then there was USER ERRORS such as missing geometry and BAD ARGUMENTS such as conflicting 3D layers, kind of ironic when you consider my theme of conflict.... then there was ERROR REPORTS such as no space for octrees...... all resulting in the crashing of the program.....

 

well to begin resolving i used to optimize tool in VIZ to reduce polygons within the model

then i researched and found out what an octree is, its a huge recording of data file memory in the order of numbers hence my drives were running out of space...... because there were so many polygons to be calculated 

so i have come to a conclusion as to why revit dose not work in lightstudio in VIZ.... this is because revit is very inefficient!! it produces a simple small cube with 40 or more polygons where as it can be reduced to merely 12 using the optimize tool.....

so i blame this on the programs they both are very inefficient! revit because it makes to many unessacary  polygons and lightstudio because it uses an oldfashioned data collection system for calculating ..... so its silly...

 

anyways after wasting so much time contemplating on what the hell is going on here are the very poor looking lightstudio renders of mine..... 

     
Mime-empty

Info exterior_entr....hdr

20060607_1652exterior_entrance_lightstudio

Info exterior_entr....jpg

20060607_1653exterior_entrance_night_lightstudio

Info exterior_entr....jpg

20060607_1653exterior_night_lightstudio

Info exterior_nigh....jpg

20060607_1653interior_lightstudio

Info interior_ligh....jpg

20060607_1653lift_shaft_lightstudio

Info lift_shaft_li....jpg

20060607_1653light_flow_meter_lightstudio

Info light_flow_me....jpg

20060607_1653lookout_lightstudio

Info lookout_light....jpg

20060607_1653render_exterior_night_lightstudio

Info render_exteri....jpg

VIZ

Posted 07 Jun 2006 at 4:38pm by William Hoogeveen

 

After extreme diffucultys in applying maps to materials and so on to produce adaquate materials that can similarily represent a photorealistic image of my building.... i have done it!  its taken 3 days but after domination of 6 computers.... roughly..... and round the clock mental ray  renderings i have produced a hand full of images mostly to the size of 1800 x 1200 that define a concept of conflict within my building

 

please marvel.... 

  
20060607_1636air_shard_up

Info air_shard_up.jpg

20060607_1636earth_air_shard_connection

Info earth_air_sha....jpg

20060607_1636earth_and_water_shards_site

Info earth_and_wat....jpg

20060607_1636earth_shard_glass

Info earth_shard_g....jpg

20060607_1636earth_shard_sperated

Info earth_shard_s....jpg

20060607_1636earth_water_shard_only

Info earth_water_s....jpg

20060607_1636exterior_entrance

Info exterior_entr....jpg

20060607_1637exterior_night

Info exterior_nigh....jpg

20060607_1637interior_lights_off

Info interior_ligh....jpg

20060607_1637interior_lights_on

Info interior_ligh....jpg

20060607_1637three_shards_points

Info three_shards_....jpg

20060607_1637three_shards_site

Info three_shards_....jpg

pics for willy

Posted 03 Jun 2006 at 12:42pm by Byron Searle

hey man here is an image for your site

20060603_1230img_0013

Info IMG_0013.JPG

1 comment (view)

dreamweaver

Posted 02 Jun 2006 at 1:39pm by William Hoogeveen

my bad..... dreamweaver is crazy!! im enjoying the technicalitys... not.... just writing generl jibberish about my 303 to date was a little concerned about the location of my web site.... every thing seems to be ok just uploading for saf keeping...

Html

Info index.html

VIZ

Posted 22 May 2006 at 1:59pm by William Hoogeveen

i have discovered that there are a few connections within our two models combined that are not correct and the two seperate models do not exactly meet up as desired........ can you please check your model and blog your thoughts on how too resolve cheers

  

update

Posted 18 May 2006 at 10:52am by Byron Searle

this morning i have located areas of the model that i want to render in terms of gallery spaces etc. I will need to add artificial lighting to a number of spaces to achieve good renders as most of the galleries are not day lit.

  

Viz Model

Posted 17 May 2006 at 4:08pm by William Hoogeveen

i have set a render from the front elevation byron and have dicovered that two of the external walls do not match up correctly with the earth shard..... to resolve this problem i think it might be eaiser in CAD as to fix it revit means i am required to adjust all windows and relief along these facades....... i would also need to adjust the floor planes as well..... blog back with your thoughts and an appropriate time to meet up...

  
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